Socio-Cultural Influences | AQA GCSE Physical Education (8582)

Socio-Cultural Influences

  • 94 questions
  • 6 subtopics
  • Paper 2
  • Paper 2

Socio-Cultural Influences is examined in Paper 2, Socio-cultural influences and wellbeing in physical activity and sport.

It covers engagement patterns and participation in sport, commercialisation, sponsorship and the media, impacts of sponsorship, the media and technology, etiquette, sportsmanship and gamesmanship, performance-enhancing drugs and blood doping and spectator behaviour and hooliganism.

Sample questions from Socio-Cultural Influences

Answer each one closed book first, then open the answer.

  1. Engagement patterns and participation in sport

    How does age affect participation in sport?

    Show the answer
    Participation usually falls as people leave school and take on work and family commitments. Adapted activities such as walking football help older people stay active.
  2. Engagement patterns and participation in sport

    How do family commitments and leisure time affect participation?

    Show the answer
    People caring for children or relatives have less free time for sport. Long working hours also reduce the leisure time available.
  3. Commercialisation, sponsorship and the media

    What is financial sponsorship?

    Show the answer
    Financial sponsorship is a direct payment of money to a performer, team or event. The money can pay for training, travel and wages.
  4. Commercialisation, sponsorship and the media

    How does the press cover sport?

    Show the answer
    Newspapers and magazines report results, analysis and stories about performers. Press coverage can build a performer's reputation or damage it.
  5. Impacts of sponsorship, the media and technology

    What are the positive impacts of sponsorship and the media on spectators?

    Show the answer
    Spectators can watch more sport than ever, live and on demand. Coverage includes replays, statistics and expert analysis.
  6. Impacts of sponsorship, the media and technology

    How does technology benefit performers?

    Show the answer
    Performance analysis software and wearable sensors show performers how to improve. Better equipment and clothing can also improve performance and reduce injury.
  7. Etiquette, sportsmanship and gamesmanship

    What is gamesmanship?

    Show the answer
    Gamesmanship is bending the rules to gain an advantage without actually breaking them. Gamesmanship is legal but against the spirit of the game.
  8. Etiquette, sportsmanship and gamesmanship

    Why is sportsmanship encouraged in sport?

    Show the answer
    Sportsmanship keeps competition fair and safe. Sportsmanship also sets a good example to young players and spectators.

The 6 subtopics

One subtopic is one session. Work down the list.

Subtopic What it covers Questions
Engagement patterns and participation in sport How gender, race, religion, culture, age, family, peers and disability affect participation, and factors such as role models, cost, media coverage and inclusive clubs. 16
Commercialisation, sponsorship and the media Commercialisation and the golden triangle, financial, clothing, equipment and facility sponsorship, the types of media, and why companies sponsor sport. 14
Impacts of sponsorship, the media and technology The positive and negative effects of sponsorship, the media and technology on performers, the sport, officials, spectators and sponsors. 18
Etiquette, sportsmanship and gamesmanship Etiquette, sportsmanship, gamesmanship and the contract to compete, with sporting examples, and why gamesmanship grows in commercialised sport. 13
Performance-enhancing drugs and blood doping Stimulants, narcotic analgesics, anabolic agents, EPO, diuretics, blood doping and beta blockers, which performers might use them, their side effects, and the harm to sport. 18
Spectator behaviour and hooliganism The positive and negative effects of spectators, home-field advantage, the causes of hooliganism, and strategies to combat it from segregation to banning orders. 15
Socio-Cultural Influences is 94 of the 653 questions in the guide.Get the guide, £7

How the guide is worked

Answering a question from memory stores it far better than reading the answer again. The guide runs that as a fixed procedure on one subtopic at a time, about twenty minutes a session.

  1. Step 1 · Closed book

    Cover the answers. Work through one subtopic and write down what you can. Leave blanks where you have nothing.

  2. Step 2 · Open book

    Go back to the top. Read each printed answer and write it out in full, including the ones you had right.

  3. Step 3 · Closed book again

    Same questions, same order, from memory. The gap between pass one and pass three is the session result.

Read the full method, the return schedule and the research behind it.

Nearby topics

All 7 topics Guide overview

AQA GCSE Physical Education Active Recall Guide

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