Socio-Cultural Influences | OCR GCSE Physical Education (J587)

Socio-Cultural Influences

  • 70 questions
  • 5 subtopics
  • J587/02
  • J587/02

Socio-Cultural Influences is examined in J587/02, Socio-cultural issues and sports psychology.

It covers participation in physical activity and sport, commercialisation, the media and sponsorship, sportsmanship, gamesmanship, deviance and violence and drugs in sport.

Sample questions from Socio-Cultural Influences

Answer each one closed book first, then open the answer.

  1. Participation in physical activity and sport

    How can ethnicity, religion and culture affect participation?

    Show the answer
    Religious festivals, days of worship and dress codes can clash with some activities. Discrimination or a lack of role models from the same background can also discourage people.
  2. Participation in physical activity and sport

    How can promotion be used to improve participation?

    Show the answer
    Promotion means advertising and campaigns that encourage people to be active. Sport England's This Girl Can campaign aimed to encourage women and girls to exercise.
  3. Participation trends in England

    How did activity levels differ by ethnicity in Sport England's Active Lives Adult Survey for 2024-25?

    Show the answer
    Black adults (57.2%) and Asian adults (56.3%) were less likely to be active than White adults.
  4. Participation trends in England

    What was the trend in swimming and team sports among adults in England in Sport England's Active Lives Adult Survey for 2024-25?

    Show the answer
    Swimming (4.4 million adults) and team sports such as football, cricket and netball (3.5 million) stayed below their levels before the Covid-19 pandemic. Participation in both has been largely stable over the past two to three years.
  5. Commercialisation, the media and sponsorship

    How has social media changed the commercialisation of sport?

    Show the answer
    Performers and clubs can reach fans directly and promote sponsors' products to them. A performer with many followers is more valuable to a sponsor.
  6. Commercialisation, the media and sponsorship

    How can sponsorship put pressure on performers?

    Show the answer
    A sponsor expects results and publicity in return for its money. The pressure to win can affect performance and even tempt some performers to cheat.
  7. Sportsmanship, gamesmanship, deviance and violence

    Why do performers use gamesmanship?

    Show the answer
    The pressure to win, and the money and fame that come with success, tempt performers to look for any edge. Gamesmanship can unsettle an opponent without risking a penalty.
  8. Sportsmanship, gamesmanship, deviance and violence

    Give an example of player violence in sport.

    Show the answer
    A fight between players after a hard tackle in football is an example of player violence. Deliberately elbowing an opponent in basketball is another.

The 5 subtopics

One subtopic is one session. Work down the list.

Subtopic What it covers Questions
Participation in physical activity and sport Sources of participation data, the factors from age and gender to cost and discrimination that affect participation, and promotion, provision and access as strategies to improve it. 17
Participation trends in England Sport England's Active Lives figures for adults and young people, and the trends in participation by sex, socio-economic group, ethnicity, age, disability and activity. 12
Commercialisation, the media and sponsorship Commercialisation and the golden triangle, the types of media, the positive and negative effects of the media and sponsorship, and examples of sponsorship in sport. 14
Sportsmanship, gamesmanship, deviance and violence Sportsmanship, gamesmanship and deviance with examples, why performers bend or break the rules, and the reasons for player violence and how sports reduce it. 13
Drugs in sport Why performers use drugs, anabolic steroids, beta blockers and stimulants with their effects, users and side effects, and the impact of drug use on performers and sport. 14
Socio-Cultural Influences is 70 of the 496 questions in the guide.Get the guide, £7

How the guide is worked

Answering a question from memory stores it far better than reading the answer again. The guide runs that as a fixed procedure on one subtopic at a time, about twenty minutes a session.

  1. Step 1 · Closed book

    Cover the answers. Work through one subtopic and write down what you can. Leave blanks where you have nothing.

  2. Step 2 · Open book

    Go back to the top. Read each printed answer and write it out in full, including the ones you had right.

  3. Step 3 · Closed book again

    Same questions, same order, from memory. The gap between pass one and pass three is the session result.

Read the full method, the return schedule and the research behind it.

Nearby topics

All 6 topics Guide overview

OCR GCSE Physical Education Active Recall Guide

Every topic, not just this one. 496 questions with their answers.

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