Guidance and Feedback | OCR A-Level Physical Education (H555)

Guidance and Feedback

  • 57 questions
  • 4 subtopics
  • Component 02: Psychological factors affecting performance
  • Component 02

Guidance and Feedback is examined in Component 02, Psychological factors affecting performance.

It covers verbal and visual guidance, manual and mechanical guidance, intrinsic, extrinsic, positive and negative feedback and knowledge of performance and knowledge of results.

Sample questions from Guidance and Feedback

Answer each one closed book first, then open the answer.

  1. Verbal and visual guidance

    Give two advantages of verbal guidance.

    Show the answer
    Verbal guidance can be given instantly during play, even from a distance. Verbal guidance can also be added to a demonstration to highlight its key points.
  2. Verbal and visual guidance

    What are the limitations of posters and charts as visual guidance?

    Show the answer
    A poster or chart shows a still image, so it cannot show the timing and flow of a movement. A learner may misread a static picture of a dynamic skill.
  3. Manual and mechanical guidance

    Give two disadvantages of manual guidance.

    Show the answer
    A learner can become dependent on the coach's support. The coach's hands change how the movement feels, so the learner's intrinsic feedback may be misleading.
  4. Manual and mechanical guidance

    A trampolinist learns a somersault in a twisting belt attached to an overhead rig. What type of guidance is this, and why is it used?

    Show the answer
    The rig is mechanical guidance. The rig lets the trampolinist attempt a dangerous rotation safely, which reduces fear.
  5. Intrinsic, extrinsic, positive and negative feedback

    Give one advantage and one disadvantage of extrinsic feedback.

    Show the answer
    Extrinsic feedback gives a beginner information they cannot yet sense for themselves. A performer can become dependent on extrinsic feedback and fail to develop their own kinaesthetic awareness.
  6. Intrinsic, extrinsic, positive and negative feedback

    Give one disadvantage of positive feedback.

    Show the answer
    Praise given too freely loses its value and can seem insincere. Positive feedback alone may not tell a performer how to correct an error.
  7. Knowledge of performance and knowledge of results

    Why is knowledge of performance more valuable for an elite performer?

    Show the answer
    An elite performer usually achieves the outcome, so improvement depends on fine technical detail. Knowledge of performance targets that detail directly.
  8. Knowledge of performance and knowledge of results

    Why is feedback most effective when given soon after the performance?

    Show the answer
    The feel of the movement is still fresh in the performer's short-term memory. The performer can then link the feedback directly to that attempt.

The 4 subtopics

One subtopic is one session. Work down the list.

Subtopic What it covers Questions
Verbal and visual guidance Verbal guidance for autonomous performers and its limits for beginners, visual guidance and effective demonstrations, inaccurate demonstrations, posters and charts, slow-motion video, and verbal guidance in open game skills. 14
Manual and mechanical guidance Manual guidance by forced response and physical restriction, mechanical guidance such as a twisting belt, the advantages and disadvantages of each, safeguarding young performers, and combining guidance types. 14
Intrinsic, extrinsic, positive and negative feedback Intrinsic and extrinsic feedback, positive feedback for beginners, negative feedback for autonomous performers and how to give it, concurrent and terminal feedback, and why extrinsic feedback is reduced over time. 15
Knowledge of performance and knowledge of results Knowledge of results for beginners and knowledge of performance for elite performers, the disadvantages of each, technology, the swimmer's head position, timing and quantity of feedback, and the darts player. 14
Guidance and Feedback is 57 of the 2,133 questions in the guide.Get the guide, £8

How the guide is worked

Answering a question from memory stores it far better than reading the answer again. The guide runs that as a fixed procedure on one subtopic at a time, about twenty minutes a session.

  1. Step 1 · Closed book

    Cover the answers. Work through one subtopic and write down what you can. Leave blanks where you have nothing.

  2. Step 2 · Open book

    Go back to the top. Read each printed answer and write it out in full, including the ones you had right.

  3. Step 3 · Closed book again

    Same questions, same order, from memory. The gap between pass one and pass three is the session result.

Read the full method, the return schedule and the research behind it.

Nearby topics

All 36 topics Guide overview

OCR A-Level Physical Education Active Recall Guide

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